The Famous Liberation (Bronze): Complete Allies mission 3 on any difficulty level. The Shark and the Lure (Bronze): Complete Allies mission 2 on any difficulty level. Ride of the Red Menace (Bronze): Complete Allies mission 1 on any difficulty level. Blight on the Big Apple (Bronze): Complete Soviet mission 9 on any difficulty level. The Stone-Faced Witnesses (Bronze): Complete Soviet mission 8 on any difficulty level. To Tame a Living God (Bronze): Complete Soviet mission 7 on any difficulty level. No Traitors Tomorrow (Bronze): Complete Soviet mission 6 on any difficulty level. The Science of War (Bronze): Complete Soviet mission 5 on any difficulty level. March of the Red Army (Bronze): Complete Soviet mission 4 on any difficulty level. Taking Back Ice-Harbor (Bronze): Complete Soviet mission 3 on any difficulty level. Circus of Treachery (Bronze): Complete Soviet mission 2 on any difficulty level. The Shrike and the Thorn (Bronze): Complete Soviet mission 1 on any difficulty level. Successfully complete one of the following tasks to get a trophy: Also, while your Construction Yard is mini it will have very low defense. Note: The shrink ray only lasts for a short amount of time. You will have a mini-Construction Yard, allowing you to build your structures twice as fast. Use a Cryocopter to shrink your MCV while it is in Pack mode. You will also see all units produced from that structure for a short period of time. Unit Production Structure: Shut down the production structure for thirty seconds, making unit production and repairs impossible. It also will reset the enemy's radar, leaving only portions of the map where their units and structures are visible. Technology Structure: Temporarily stop production of tier 3 units or structures. Superweapons: Reset the cool down counter back to its original time. Power Plant: Shuts off enemy's power for thirty seconds. When lots of enemys come around him, launch the atom bomb.Have a spy infiltrate one of the following structures for the corresponding effect:Ĭonstruction Yard: Reveal fog of war from the building radius of the enemy Construction Yard. When he is attacked, use the Iron Curtain on him. When playing as the Soviets, when you have a Iron Curtain and a Missle Silo, send a tank into the enemy base. Right before he throws it, click anywhere on the map and the greade will SAIL over to that point. Next, build a grenadier and have him force fire on the ground around him. In multiplayer or the regular game, play as the soviets. This doesn't work with V2 Rocket Launchers. Next put the SELL cursor on it and when it turns green press the left mouse button. To sell your vehicles, build a service depot and place a vehicle on it. You can now build more Tesla Coils to protect your base, and still have Tanya and the Mammoth tank!
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Center will still be available, and you get back all that wasted energy you used on the Te ch. All the special characters you get from the Tech. When playing as the Russians, build a Tech. If you were quick enough, the sale will have stopped and some troops will come out of the silo.
![command and conquer red alert walkthrough command and conquer red alert walkthrough](http://www.cnclabs.com/generals/walkthrough/images/china7initial.jpg)
When the missile is ready, sell the silo and immeidately launch the missile. When a slower ship (such as a Cruiser) is coupled with a speedier one - like a Transport or Minelayer - the entire fleet will travel at the rate of the fastest ship!īuild a missile silo. Having certain naval vessels within the formation will increase the overall speed of the fleet. (An armored tank division flanks the Allied convoy, so it is easy to overtake.) Next, unleash the potent firepower of your combined forces. The Soviet mission - the one in which you must destroy an Allied convoy - can be accomplished in under a minute! At the start of the mission, pursue the convoy that is heading north with all of your units. Afterwards, sell the silos and build your base! Then contiguously erect silos until you have reached your desired construction point. To construct a base that isn't connected to the current one, build a silo beside an existing structure.