If your goal is to check out famous places or natural wonders, then all you need to do is search for them in the World Map / Free Flight mode. Most of the world’s major landmarks are called Points of Interest. Setting off to the skies above some of the world’s most beautiful sights - or even your home - is simple, but there are a few things worth knowing first.
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One of the most exciting aspects of Microsoft Flight Simulator is the ability to fly anywhere in the world. Some airliners have much larger fuel reserves, in case you feel like simulating an intercontinental flight from the comfort of your home computer. Both options have comparable speed but handle differently due to their size. Both options have quadruple the airspeed of the plane you learned the basics on and can climb to more than three times the altitude. To cover longer distances, consider stepping into an airliner or jet. Airliners and jets Image: Asobo Studio/Microsoft Corporation via Polygon They’re also a good fit when you want something faster, like when going over larger stretches of land like mountains, large forests, or big lakes. These are good planes to move up to after you’ve gotten comfortable with propeller planes. Turboprops are similar to propeller planes, but they’re twice as fast and have double the maximum altitude. Turboprops Image: Asobo Studio/Microsoft Corporation via Polygon If you plan on sightseeing around dense areas like cities or trying to find where you live, pick a propeller plane with a cruise speed of less than 150 KTAS. Propeller planes like the Cessna 152 are great for flying low and relatively slow. Propeller planes Image: Asobo Studio/Microsoft Corporation via Polygon In this section, we’ll discuss the types of planes in Microsoft Flight Simulator, and give you some ideas about when and why you might want to use them. If you want to cover more ground, you’ll need a faster plane. As you’ve learned in your lessons, that speed range is fairly good for cruising around a small area. In Flight Training, you’ll exclusively use the Cessna 152, which has a cruise speed of 107 KTAS (knots true airspeed). These eight and short exercises will familiarize you with basic controls, navigation, and landing.Ĭompleting Flight Training takes roughly 30-40 minutes, and by the time you’re done, you should feel confident enough to fly around the world on your own. At the same time, it explains a handful of controls that might not be intuitive, especially if you’re planning on playing this game with a controller.
Flight Training covers nearly every concept worth knowing, and it’s designed to get you up in the sky as fast as possible. While it’s hardly exciting to recommend that everyone dive into training mode first thing, it’s essential. Complete all eight exercises and you’re set Image: Asobo Studio/Microsoft Corporation via Polygon Everything you need to know to take off into the sky, stay up there, and land safely is explained in detail in the Flight Training section. Unlike an arcade flying game, there’s a lot you need to know before you can even take off properly. Microsoft Flight Simulator is, unsurprisingly, a realistic flight simulator. Before you explore the air around everything there is to see, check out these essential tips on flying, navigating, and controlling the camera. Polygon’s Microsoft Flight Simulator beginner’s guide will give you the foundations you need to soar. It’s worth mastering a few basics early on. If you’re a newcomer to the flight simulator genre eager to take off and see the sights, that may not be so easy at first. Works especially well with high quality payware models.Microsoft Flight Simulator delivers on a big promise, letting you explore nearly every inch of Earth from the skies. obj into 3DSMax (2012), throw all used textures into one file, remap everything by selecting stuff by texture and rescaling the UVs, making some materials for reflectivity and stuff, reduce polys if needed, split and merge meshes as required, name stuff, set pivots, scale as required, export as KEX and import to RF. mdl file into ModelConverterX, export as. The process is relatively simple: Import FSX. You obviously need some knowledge on how Max works. obj file that can be imported into 3DSMax and then put into RF. ModelConverterX is the name and it essentially allows you to take any FSX aircraft and convert it to a. I discovered a neat little tool I wanted to share with you.